Tools: Blender
As part of a Blender training, I created different variations of clothing, accessories, and colors, then used a script to generate over 5000 different characters. Walking Clay is a concept-driven design exploration built around the theme of organic process, material transformation, and human interaction. The project interprets clay — a humble, earthy medium — as more than a raw material: as a storytelling device, a tactile metaphor, and a canvas for narrative design. Through a series of visuals, layouts, and interactive modules, Walking Clay invites viewers to reflect on form, texture, transformation and the invisible journey from raw material to shaped object.